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  5. stasis_field_grounded

DE_stasis_field_grounded

skydrop

DE_stasis_field_grounded

DE_Suspends the target in a stasis field, preventing all action for up to 9 seconds. Suspended targets take 100% more damage from Force Push and are always knocked back from its damage. Damage will break the effect prematurely.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
skydrop
DE_stasis_field_grounded
2
levitated
Lifted
3
skydrop
DE_stasis_field_grounded
  • [0s] [not displayed]
    skydropEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.stasis_field.cast_instant
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [9s]
    levitated Lifted

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character takes damage from tag tag.abl.jedi_consular.force_push

    Only when the following conditions are met:

      • If toughness of TARGET is ≥ Stark

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 3
    • When character takes damage

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    skydropEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,5, 20° pitch, 0° yaw