DE_Targeted Kick Ranged
DE_Targeted Kick Ranged
DE_Pushes a target back for moderate damage. Target is stunned for 2 seconds.
Eigenschaften
| Type: | active |
| Activation time: | instant |
| Target type: | Attackable |
| AI type: | Attack |
Metadaten
| Contained since: | Patch 1.1.0 |
| Global ID: | 16140908610125544989 |
| Combat log ID: | 805602720743424 |
| FQN: | abl. |
| Star Wars name: | DE_Targeted Kick Ranged |
| In anderen Sprachen: | [targeted_kick_ranged] FR_Targeted Kick Ranged |
| Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [2s]
DE_Targeted Kick RangedSlot: Debuff Duration: 2 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2 Sek.
- Max Duration = (time) 0 Sek.
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
Global ID: 16141044430515080694 FQN: abl. test. ericy. warrior. targeted_ kick_ ranged/0/1 - Set Duration
- 3
- When effect ticks
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Direction = Target
- Sort Type = Closest
- Distance = 100m
- Angle = (float) 60
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
- If CASTER is positioned 5m to 15m to center of TARGET
Perform the following actions:
- Ballistic To Target
- Knockdown = (int) 3
- Height = (float) 0,4 - Ballistic To Caster
- Knockdown = (int) 3
- Height = (float) 0
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141043331003453259 FQN: abl. test. ericy. warrior. targeted_ kick_ ranged/0/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 1
- Sort Type = Closest
- Radius = 15m
Only when the following conditions are met:
- <
- If CASTER is positioned ≤ 4m to center of TARGET
- If TARGET is alive
Perform the following actions:
- Ballistic To Target
- Knockdown = (int) 2
- Height = (float) 1 - Play appearance epp.
world_design. flashpoint. teras_kasi. roundhouse