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  4. warrior_combo_a

DE_Warrior Combo A

assault

DE_Warrior Combo A

DE_Inflicts your weapon damage, spread across a series of quick melee attacks. If you are dual wielding then each weapon does 2/3 of its normal damage. Grants 2 Action Points.

Eigenschaften

Conditions

Metadaten

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assault
DE_Warrior Combo A
2
assault
DE_Warrior Combo A
3
assault
DE_Warrior Combo A
4
assault
DE_Warrior Combo A
5
assault
DE_Warrior Combo A
6
assault
DE_Warrior Combo A
7
assault
DE_Warrior Combo A
8
assault
DE_Warrior Combo A
9
assault
DE_Warrior Combo A
10
assault
DE_Warrior Combo A
11
assault
DE_Warrior Combo A
12
assault
DE_Warrior Combo A
13
assault
DE_Warrior Combo A
14
assault
DE_Warrior Combo A
  • [1s]
    assaultDE_Warrior Combo A

    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.15
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . flurry . melee . sith_warrior . tripleblow_1
    • When effect ticks the 1th time

    Only when the following conditions are met:

      • If CASTER is positioned not more than 5m to center of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.15
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • Play appearance epp . flurry . melee . sith_warrior . tripleblow_2
    • On Apply
    • [target override]

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 463006197158643094

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
  • [3s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
  • [hidden] [1s]
    assaultEffect 805576950940074

    • When effect ticks the 1th time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.25
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . sith_warrior . battering_assault . cast_instant
    • When effect ticks the 2th time

    Only when the following conditions are met:

      • If CASTER is positioned not more than 5m to center of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.1
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • On Apply
    • [target override]

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 463006197158643094

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply

    Perform the following actions:

    • Add effect #4 to TARGET from PRIMARY TARGET
  • [3s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
  • [0s] [not displayed]
    assaultEffect #5

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 5m to center of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.65
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . sith_warrior . rupture . cast_instant
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.6
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • On Apply

    Perform the following actions:

    • Add effect #6 to TARGET from PRIMARY TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 463006197158643094

    Perform the following actions:

    • Restore of TARGET's action points, causing no threat
    • On Apply
    • [target override]

    Perform the following actions:

    • Restore 2 of TARGET's action points, causing no threat
  • [3s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions:

    • Dispel all effects
  • [0s] [not displayed]
    assaultEffect 805576950940095

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If CASTER is positioned not more than 5m to center of TARGET

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . jedi_knight . sweep . attack
    • On Apply
    • [target override]
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply
    • [target override]

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 463006197158643094

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply

    Perform the following actions:

    • Add effect #8 to TARGET from PRIMARY TARGET
  • [3s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions:

    • Dispel all effects
  • [1s]
    assaultDE_Warrior Combo A

    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        AND
        • If TARGET is not dual wielding, with weapon mode
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -60
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Play appearance epp . sith_warrior . cloak_of_pain . proc
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        AND
        • If TARGET is dual wielding, with weapon mode 2
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • Play appearance epp . sith_warrior . cloak_of_pain . proc
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • If TARGET is dual wielding, with weapon mode 2

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • On Apply
    • [target override]

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • Play appearance epp . test . ericy . warrior . jump_spin
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 463006197158643094

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply

    Perform the following actions:

    • Add effect #10 to TARGET from PRIMARY TARGET
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Add effect #14 to TARGET from PRIMARY TARGET
  • [3s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions:

    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
    • Dispel all effects
  • [1s]
    assaultDE_Warrior Combo A

    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET is dual wielding, with weapon mode 1
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -80
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • If TARGET is dual wielding, with weapon mode 2

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 2
      - Flurry Blows Max = (int) 2
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(3)
    • When effect ticks the 1th time
    • [target override]

    Only when the following conditions are met:

      • If TARGET is not dual wielding, with weapon mode

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply
    • [target override]

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag 463006197158643094

    Perform the following actions:

    • Restore 1 of TARGET's action points, causing no threat
    • When effect ticks the 1th time

    Perform the following actions:

    • Add effect #13 to TARGET from PRIMARY TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Play appearance epp . test . ericy . warrior . jump_overhead
    • Add effect #12 to TARGET from PRIMARY TARGET
  • [3s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions:

    • Dispel all effects
  • [10s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions:

  • [6s]
    assaultDE_Warrior Combo A

    • On Apply

    Perform the following actions: