1. Fähigkeiten
  2. creature
  3. klorslug
  4. giant
  5. special_attack

Durchbohren

Durchbohren

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • Class 16141166450714690501

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Durchbohren
2
Durchbohren
3
thrownNeutralisieren – Keine Bedrohung mehr.
  • [hidden] [3s]
    Effect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Play appearance epp . creature . klorslug . giant . special_attack, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp . creature . klorslug . giant . special_attack, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • Add effect #3 to TARGET from TARGET, Combat Math Only
  • [5s]
    thrownNeutralisieren
    Keine Bedrohung mehr.

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3,2, 50° pitch, 0° yaw
    • Mark as neutralized