1. Fähigkeiten
  2. placeables
  3. event
  4. nar_nightlife
  5. cantina_bar
  6. on_use_randomized

Ein Getränk aus dem Brunnen nehmen

vialofmysteryliquid

Ein Getränk aus dem Brunnen nehmen

Eigenschaften

Conditions

Metadaten

Users

Triggered by clicking on (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
vialofmysteryliquid
Ein Getränk aus dem Brunnen nehmen
2
zoosha_solutionEin Getränk aus dem Brunnen nehmen – Fühle mich ... Oh, seht mal! Glitzer!
3
vanadium_flux
Ein Getränk aus dem Brunnen nehmen
4
6_0_Water_BottleEin Getränk aus dem Brunnen nehmen – Fühle mich flott
5
fresh_medicinal_fluidEin Getränk aus dem Brunnen nehmen – Fühle mich müde
6
protonic_fluxEin Getränk aus dem Brunnen nehmen – Fühle mich flippig
  • [0s] [not displayed]
    vialofmysteryliquidEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 20% is met
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 25% is met
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 33.3300018% is met
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If a random chance of 50% is met
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [does not expire]
    zoosha_solutionEin Getränk aus dem Brunnen nehmen
    Fühle mich ... Oh, seht mal! Glitzer!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_03
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_04
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_05
    • Grant Currency
      - Currency Type = (int) 1
      - Currency Quantity = (int) 1
  • [hidden] [does not expire]
    vanadium_fluxEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

  • [does not expire]
    6_0_Water_BottleEin Getränk aus dem Brunnen nehmen
    Fühle mich flott

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Set movement speed to 200%
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_01
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_04
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_05
  • [does not expire]
    fresh_medicinal_fluidEin Getränk aus dem Brunnen nehmen
    Fühle mich müde

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 3.000
      - Amount Min = (float) 1
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_01
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_03
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_05
  • [does not expire]
    protonic_fluxEin Getränk aus dem Brunnen nehmen
    Fühle mich flippig

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.generic.weapon_pop.caster_pop_out, dependent on calling effect
    • Play appearance epp.emote.drink, dependent on calling effect
    • Heal the TARGET for 1*BonusHeal + 2.000 HP, causing no threat
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_01
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_02
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_03
    • Dispel all effects from tags tag.​abl.​event.​nar_nightlife.​placeables.​cantina_bar.​effect_04