1. Fähigkeiten
  2. npc
  3. ability
  4. creature
  5. universal
  6. chanceonhit_icy

Eisklaue

shat_ltsbr_crystal

Eisklaue

Bei einem Treffer besteht die Chance, das Ziel einzufrieren und leichten Elementarschaden zu verursachen. Manchmal wird das Ziel dadurch 3 Sekunden lang in einem Eisblock gelähmt.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.creature.melee.ability.dps.universal.ice_creature
  • class.npc.creature.melee.ability.dps.wraid.icy_ravager

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shat_ltsbr_crystalEisklaue – Bei einem Treffer besteht die Chance, zusätzlichen Elementarschaden zu verursachen und das Ziel zu lähmen.
2
immobilizedGelähmt – Bewegungsunfähig.
  • [does not expire]
    shat_ltsbr_crystalEisklaue
    Bei einem Treffer besteht die Chance, zusätzlichen Elementarschaden zu verursachen und das Ziel zu lähmen.

  • 1
    • When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5 Sek. (30% chance)
    • When character deals damage with result Ok or Crit or Glance (weapon mode Unarmed), not more than every 1.5 Sek. (30% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,164
      - Standard Health Percent Min = (float) 0,164
      - Amount Modifier Percent = (float) 0,01
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.npc.creature.universal.ice_hit, dependent on calling effect
  • [3s]
    immobilizedGelähmt
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.npc.creature.universal.ice_block_proc, dependent on calling effect