Iceclaw

Iceclaw
Chance on hit to chill the target, dealing low elemental damage. This will sometimes immobilize the target in an icy block for 3 seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141125412610267086 |
Combat log ID: | 2011079781646336 |
FQN: | abl. |
Star Wars name: | Iceclaw |
Other languages: | Eisklaue Griffe de glace |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Iceclaw
Chance on hit to deal additional elemental damage and immobilize the target.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Global ID: 16140992248501073783 Combat log ID: 2011079781646592 FQN: abl. npc. ability. creature. universal. chanceonhit_ icy/3/1 - Set Stack Limit
- 1
- When character deals damage with result Ok or Crit or Glance (weapon mode Melee), not more than every 1.5s (30% chance)
- When character deals damage with result Ok or Crit or Glance (weapon mode Unarmed), not more than every 1.5s (30% chance)
Override target to:
- Trigger Target
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.164
- Standard Health Percent Min = (float) 0.164
- Amount Modifier Percent = (float) 0.01
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
npc. , dependent on calling effectcreature. universal. ice_hit
- [3s]
Immobilized
Unable to move.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. debuff. root Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
Conditions: - <
- If a random chance of 50% is met
- Can only be called by other effects
Global ID: 16140993348012699810 Combat log ID: 2011079781646597 FQN: abl. npc. ability. creature. universal. chanceonhit_ icy/3/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize but allow rotation
- Play appearance epp.
npc. , dependent on calling effectcreature. universal. ice_block_proc