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Elektromagnet

Elektromagnet

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.fortress.boss.mecha_rancor.magnet

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Elektromagnet
2
Elektromagnet
3
levitatedGehoben – Handlungsunfähig.
4
Elektromagnet
5
levitatedGehoben – Handlungsunfähig.
6
Elektromagnet
7
Elektromagnet
8
Elektromagnet
  • [hidden] [does not expire]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.magnet_debris
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [0.26s]
    levitatedGehoben
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.magnet_lift_player
  • 2
    • Just before this effect is removed

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Instantly kill the TARGET
  • [10s]
    levitatedGehoben
    Handlungsunfähig.

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.stun_enter
    • Interrupt ability and prevent usage for 10 Sek.
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​oricon.​fortress.​mecha_rancor.​has_pipe
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.stun_loop_pipe
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.stun_loop
  • 5
    • When effect expires

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.stun_exit
    • Add effect #7 to TARGET from CASTER
    • Add effect #8 to TARGET from CASTER
  • 6
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​oricon.​fortress.​mecha_rancor.​has_pipe
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

  • [hidden] [10s]
    Effect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
    • Execute hydra hook destroy
  • [hidden] [3s]
    Effect #7

  • [hidden] [30s]
    Effect #8

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​oricon.​fortress.​mecha_rancor.​has_pipe