1. Fähigkeiten
  2. companion
  3. weapon_set
  4. iokath_droid
  5. tank
  6. aoe_attack

Elektronik-Überladung

abl_jc_sa_resonating_vibrations

Elektronik-Überladung

Aktiviert einen Sprengsatz, der bei bis zu 5 Feinden im Umkreis von 5 Metern um den Anwender <<1>> Kinetikschaden verursacht. Erzeugt ein mittleres Maß an Bedrohung und reduziert den erlittenen Schaden 10 Sekunden lang um 50%. Trifft keine schlafenden, gehobenen oder unschädlich gemachten Feinde.

Eigenschaften

Conditions

Metadaten

Used by

Used by
  • apc.companion.class.mtx.droid.iokath_probe.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonating_vibrations
Elektronik-Überladung
2
abl_jc_sa_resonating_vibrations
Elektronik-Überladung
3
abl_jc_sa_resonating_vibrations
Elektronik-Überladung
4
abl_jc_sa_resonating_vibrationsTech-Hülle – Erlittener Schaden um 50% reduziert.
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iokath_probe.tank.aoe_damage, dependent on calling effect
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #2

    • On Apply
    • [target override] AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = None
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If target is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #3

    • On Apply

    Perform the following actions:

    • Spell Damage
      - DisableCritRoll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.106
      - Standard Health Percent Min = (float) 0.106
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.06
      - Health Steal Percentage = (float) 0
      - Unknown (646) = (float) 0
      - Unknown (647) = (float) 0
  • [10s]
    abl_jc_sa_resonating_vibrationsTech-Hülle
    Erlittener Schaden um 50% reduziert.

    • On Apply

    Perform the following actions: