1. Abilities
  2. companion
  3. weapon_set
  4. iokath_droid
  5. tank
  6. aoe_attack

Electronics Overload

abl_jc_sa_resonating_vibrations

Electronics Overload

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

Attributes

Conditions

Metadata

Users

Used by
  • apc.companion.class.mtx.droid.iokath_probe.tank

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_resonating_vibrations
Electronics Overload
2
abl_jc_sa_resonating_vibrations
Electronics Overload
3
abl_jc_sa_resonating_vibrations
Electronics Overload
4
abl_jc_sa_resonating_vibrationsTech Shell – Damage taken reduced by 50%.
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.unique.mtx.iokath_probe.tank.aoe_damage, dependent on calling effect
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 5
      - Sort Type = Closest
      - Radius = 4m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​lift or tag.​abl.​debuff.​blind or tag.​abl.​debuff.​sleep
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    abl_jc_sa_resonating_vibrationsEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0.5
      - Standard Health Percent Max = (float) 0.106
      - Standard Health Percent Min = (float) 0.106
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.06
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [10s]
    abl_jc_sa_resonating_vibrationsTech Shell
    Damage taken reduced by 50%.

  • 1
    • When effect is applied

    Perform the following actions: