1. Fähigkeiten
  2. daily_area
  3. iokath
  4. player_abilities
  5. tyth
  6. energy_wave

Energiewelle

sunderingassault

Energiewelle

Überlade deine Waffe, während du sie über den Boden ziehst, und löse eine Energiewelle aus. Verursacht <<1>> Energieschaden bei allen Feinden, die sich in einer Linie vor dir befinden, die 60 Meter lang ist und (je nach Wut) 10 bis 16 Meter breit ist.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.daily_area.iokath.tyth.tyth

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sunderingassault
Energiewelle
2
sunderingassault
Energy Wave - Large
3
sunderingassault
Energy Wave - Medium
4
sunderingassault
Energy Wave - Small
6
sunderingassault
Energiewelle
7
sunderingassault
Energiewelle
8
sunderingassault
Energiewelle
9
sunderingassault
Energiewelle
  • [hidden] [does not expire]
    sunderingassaultEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 6 effects with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​rage_stacks
          Failure message: <text /> <locComment />
        AND
        • If no previous subeffect met its conditions
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​rage_stacks
          Failure message: <text /> <locComment />
        AND
        • If no previous subeffect met its conditions
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Large

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_large, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 8m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 8m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Medium

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_med, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 6m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 6m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Small

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_small, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 5m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 5m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Tiny

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_tiny, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [0.5s]
    sunderingassaultEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6,4
      - Standard Health Percent Min = (float) 6,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_impact, dependent on calling effect
  • [hidden] [0.5s]
    sunderingassaultEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6,4
      - Standard Health Percent Min = (float) 6,4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_impact, dependent on calling effect
  • [hidden] [3s]
    sunderingassaultEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    sunderingassaultEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Draw Weapon