1. Abilities
  2. daily_area
  3. iokath
  4. player_abilities
  5. tyth
  6. energy_wave

Energy Wave

sunderingassault

Energy Wave

Overcharge your weapon while raking it across the ground, sending out a wave of energy. Deals <<1>> energy damage to all targets in front of you in a line that is 60 meters long and 10 to 16 meters wide (depending on rage).

Attributes

Conditions

Metadata

Users

Used by
  • apc.daily_area.iokath.tyth.tyth

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
sunderingassault
Energy Wave
2
sunderingassault
Energy Wave - Large
3
sunderingassault
Energy Wave - Medium
4
sunderingassault
Energy Wave - Small
6
sunderingassault
Energy Wave
7
sunderingassault
Energy Wave
8
sunderingassault
Energy Wave
9
sunderingassault
Energy Wave
  • [hidden] [does not expire]
    sunderingassaultEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 6 effects with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​rage_stacks
          Failure message: <text /> <locComment />
        AND
        • If no previous subeffect met its conditions
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER has at least 3 effects with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​rage_stacks
          Failure message: <text /> <locComment />
        AND
        • If no previous subeffect met its conditions
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Large

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_large, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 8m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 8m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Medium

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_med, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 6m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 6m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Small

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_small, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 5m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 5m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [does not expire]
    sunderingassault [HIDDEN]Energy Wave - Tiny

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_cast_tiny, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_instant, dependent on calling effect
  • 3
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 60m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
          Failure message: <text /> <locComment />
        AND
        • If TARGET is an enemy
          Failure message: <text /> <locComment />
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When channel ended

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 60m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​tyth.​friendly_firable_add
        Failure message: <text /> <locComment />

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [0.5s]
    sunderingassaultEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6.4
      - Standard Health Percent Min = (float) 6.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_impact, dependent on calling effect
  • [hidden] [0.5s]
    sunderingassaultEffect #7

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 6.4
      - Standard Health Percent Min = (float) 6.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.tyth.tyth.energy_wave_impact, dependent on calling effect
  • [hidden] [3s]
    sunderingassaultEffect #8

  • 1
    • When effect is applied

    Perform the following actions:

  • [0s] [not displayed]
    sunderingassaultEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Draw Weapon