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  5. tier_1

Enter-Kit - Stufe 1

grapple

Enter-Kit - Stufe 1

Stattet deinen Gefährten mit einem Enterdraht aus, der entfernte Feinde in Nahkampf-Reichweite holt.

Eigenschaften

Conditions

Metadaten

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Enter-Kit - Stufe 1
2
grapple
Enter-Kit - Stufe 1
3
grapple
Enter-Kit - Stufe 1
  • [does not expire]
    grappleEnter-Kit - Stufe 1

  • 1
    • When effect ticks

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • <
        • Is Enemy Number
          - Negated = (bool) false
          - Actor = (int) 3
          - Number = (int) 1
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If CASTER is positioned 15m to 30,999999m to center of TARGET
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​companion.​item_ability_cooldown
        AND
        • If CASTER is in combat
        >

    Perform the following actions:

    • Custom cc_tools_cooldown
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 15182667272745534761
      - Param 2 = (int) 16141003361710880717
    • Add effect #2 to TARGET from CASTER
  • [0s]
    grappleEnter-Kit - Stufe 1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.tools.grapple_kit
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 3
      - Height = (float) 2
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 5
      - Amount Min = (float) 5
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0