1. Abilities
  2. companion
  3. tools
  4. grapple_kit
  5. tier_1

Grapple Kit - Tier 1

grapple

Grapple Kit - Tier 1

Outfits your companion with a grappling wire, which brings far away enemies to within melee range.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Grapple Kit - Tier 1
2
grapple
Grapple Kit - Tier 1
3
grapple
Grapple Kit - Tier 1
  • [does not expire]
    grappleGrapple Kit - Tier 1

  • 1
    • When effect ticks

    Override target to:

    • Enemies List

    Only when the following conditions are met:

      • <
        • Is Enemy Number
          - Negated = (bool) false
          - Actor = (int) 3
          - Number = (int) 1
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If CASTER is positioned 15m to 30.999999m to center of TARGET
        AND
        • If CASTER does not have any effect with the tag tag.​abl.​companion.​item_ability_cooldown
        AND
        • If CASTER is in combat
        >

    Perform the following actions:

    • Custom cc_tools_cooldown
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 15182667272745534761
      - Param 2 = (int) 16141003361710880717
    • Add effect #2 to TARGET from CASTER
  • [0s]
    grappleGrapple Kit - Tier 1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.companion.tools.grapple_kit
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 3
      - Height = (float) 2
    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 5
      - Amount Min = (float) 5
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0