1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. kephess
  9. difficulty_1
  10. kephess
  11. phase_event_05_gtaoe

Flüchtige Emission

armormelt

Flüchtige Emission

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Ability activation
1
armormelt
Flüchtige Emission
  • [hidden] [0s]
    armormeltEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.transition_05.cast_projectile, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) true
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 2
      - Travel Speed = (float) 0
      - Travel Time = (time) 1 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.radioactive_barrage.cast_projectile_impact, dependent on calling effect
  • 3
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 2.1m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,25
      - Standard Health Percent Min = (float) 0,25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0