1. Fähigkeiten
  2. itm
  3. potion
  4. grenade
  5. shock
  6. artifact
  7. grade9

Fortschrittliche V-9-Elektrobetäubungsgranate

remotedetonationmine

Fortschrittliche V-9-Elektrobetäubungsgranate

Schockt bis zu 3 Ziele im Bereich, verursacht <<1>> Energieschaden und betäubt sie kurz. Je stärker der Gegner, desto kürzer dauert die Betäubung an. (Abklingzeit: 180 Sekunden.) Der verursachte Schaden richtet sich nach der Stufe und nimmt bis Stufe 65 zu.

Eigenschaften

Conditions

Metadaten

Users

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
remotedetonationmine
Fortschrittliche V-9-Elektrobetäubungsgranate
2
stunnedBetäubt – Handlungsunfähig
3
stunnedBetäubt – Handlungsunfähig
4
stunnedBetäubt – Handlungsunfähig
5
remotedetonationmine
Fortschrittliche V-9-Elektrobetäubungsgranate
6
remotedetonationmine
Fortschrittliche V-9-Elektrobetäubungsgranate
7
blockBefestigt – Geschützt vor Cybertech-Granaten
  • [0s] [not displayed]
    remotedetonationmineEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [6s]
    stunnedBetäubt
    Handlungsunfähig

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • Can only be called by other effects

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [4s]
    stunnedBetäubt
    Handlungsunfähig

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [2s]
    stunnedBetäubt
    Handlungsunfähig

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Play appearance epp.itm.potion.grenade.shock.static_grenade_tick, dependent on calling effect
  • [0s] [not displayed]
    remotedetonationmineEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If toughness of TARGET is ≤ Standard

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is = Stark
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is = Spieler
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If toughness of TARGET is ≥ Elite
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0s]
    remotedetonationmineEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.itm.potion.grenade.grenade_toss_electric
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 3
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​buff.​grenade_immunity
        AND
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 65
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,467
      - Standard Health Percent Min = (float) 0,413
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #5 to TARGET from CASTER, Combat Math Only
    • Add effect #7 to TARGET from CASTER, Combat Math Only
  • [180s]
    blockBefestigt
    Geschützt vor Cybertech-Granaten