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  7. sage_absorb_heal

Heilende Trance

rejuvinate

Heilende Trance

Heilt ein verbündetes Ziel um <<1>> und verbraucht über die Dauer der Kanalisierung 60 Macht.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rejuvinate
Heilende Trance
2
rejuvinate
Heilende Trance
3
rejuvinate
Heilende Trance
  • [hidden] [does not expire]
    rejuvinateEffect #1

  • 1
    • When channel ended

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.tick
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.healing_trance.channel, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.innervate.end
  • [does not expire]
    rejuvinateHeilende Trance

  • 1
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 10
      - Standard Health Percent Min = (float) 10
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Interrupt ability and prevent usage for 1 Sek.
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_2.consular_healing_shield, dependent on calling effect
  • [0s] [not displayed]
    rejuvinateEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Heal the TARGET with Force for 0,94*BonusHeal + (0,015 to 0,019)*StandardHealth, causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man SM

    Perform the following actions:

    • Heal the TARGET with Force for 0,94*BonusHeal + 0,045*StandardHealth, causing no threat
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Heal the TARGET with Force for 0,94*BonusHeal + 0,07*StandardHealth, causing no threat