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  8. railgun_red_overdrive_nightmare

Hyper-beschleunigtes Geschoss

railshot

Hyper-beschleunigtes Geschoss

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
railshot
Hyper-beschleunigtes Geschoss
2
railshot
Hochgeschwindigkeits-Geschoss
3
railshot
Hyper-beschleunigtes Geschoss
4
railshot
Hyper-beschleunigtes Geschoss
  • [hidden] [0s] [not displayed]
    railshotHochgeschwindigkeits-Geschoss

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_reduce
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_amplify
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,22
      - Standard Health Percent Min = (float) 0,22
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 4
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 5
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,18
      - Standard Health Percent Min = (float) 0,18
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • [hidden] [0.5s]
    railshotEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_isolation_field
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_isolation_field or tag.​abl.​operation.​iokath.​boss.​scyva.​scyva.​p4_upheaval
        AND
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​player.​gravity_reduce
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1, 15° pitch, 0° yaw
    • Stun the TARGET
  • [hidden] [1s]
    railshotEffect #4