Immer in Bewegung
Immer in Bewegung
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 2.4.0 |
Global ID: | 16141154505985902480 |
Combat log ID: | 3302335929384960 |
FQN: | abl. |
Star Wars name: | Immer in Bewegung |
In anderen Sprachen: | Always in Motion Toujours en mouvement |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [12s]
Effect #1Slot: Buff Duration: 12 Sek. On death: Effect is removed Tick rate: 3 Sek. (4 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 12 Sek.
- Max Duration = (time) 12 Sek.
Global ID: 16141125274122490362 FQN: abl. operation. oricon. palace. boss. calphayus. combat. present. kill_ not_ in_ present/6/1 - Set Duration
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141128572657374227 FQN: abl. operation. oricon. palace. boss. calphayus. combat. present. kill_ not_ in_ present/6/2 - 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Sort Type = Closest
- Radius = 150m
Only when the following conditions are met:
- <
- If TARGET has one effect from [area_cast_in_present]
[area_cast_in_present]
FQN: abl.operation.oricon.palace.boss.calphayus.area_cast_in_present
- If TARGET is alive
- If TARGET is a player
- If TARGET has one effect from
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 5
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0