1. Fähigkeiten
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. kephess
  9. difficulty_1
  10. kephess
  11. pulse_tremors

Impuls-Erzittern

shock

Impuls-Erzittern

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shock
Impuls-Erzittern
2
10
shock
Impuls-Erzittern
3
shock
Impuls-Erzittern
  • [hidden] [10s]
    shockEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.target_ring_warning, dependent on calling effect
  • 2
    • When effect is applied
    • When effect ticks
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [2s]
    shockEffect #2

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_1, dependent on calling effect
  • 3
    • When stacks of this effect increase to 2 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_2, dependent on calling effect
  • 4
    • When stacks of this effect increase to 3 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_3, dependent on calling effect
  • 5
    • When stacks of this effect increase to 4 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_4, dependent on calling effect
  • 6
    • When stacks of this effect increase to 5 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_5, dependent on calling effect
  • 7
    • When stacks of this effect increase to 6 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_6, dependent on calling effect
  • 8
    • When stacks of this effect increase to 7 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_7, dependent on calling effect
  • 9
    • When stacks of this effect increase to 8 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_8, dependent on calling effect
  • 10
    • When stacks of this effect increase to 9 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_9, dependent on calling effect
  • 11
    • When stacks of this effect increase to 10 stacks

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.pulse_tremors.aoe_tick_10, dependent on calling effect
  • [hidden] [0.1s]
    shockEffect #3

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3.5m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,075
      - Standard Health Percent Min = (float) 0,075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0