1. Fähigkeiten
  2. flashpoint
  3. nathema
  4. boss
  5. boss3
  6. damage_heal_beam_solo

Integrationsstrahl

abl_jc_sa_mental_continuum

Integrationsstrahl

Fügt Gegnern Schaden zu und heilt Verbündete.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_mental_continuum
Integrationsstrahl
2
abl_jc_sa_mental_continuumIntegrationsstrahl – Feuert Integrationsstrahl. Fügt Gegnern Schaden zu und heilt Verbündete.
3
abl_jc_sa_mental_continuum
Integrationsstrahl
4
abl_jc_sa_mental_continuum
Integrationsstrahl
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER
  • [does not expire]
    abl_jc_sa_mental_continuumIntegrationsstrahl
    Feuert Integrationsstrahl. Fügt Gegnern Schaden zu und heilt Verbündete.

  • 1
    • When effect ticks

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 0.5m
      - Distance = 1000m

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When channel finished

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​flashpoint.​nathema.​boss.​boss3.​integration_beam_permission
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #3

  • 1
    • When effect is applied

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,25*StandardHealth, causing no threat
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [5s]
    abl_jc_sa_mental_continuumEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation