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Integrationsstrahl

abl_jc_sa_mental_continuum

Integrationsstrahl

Fügt Gegnern Schaden zu und heilt Verbündete.

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sa_mental_continuum
Integrationsstrahl
2
abl_jc_sa_mental_continuumIntegrationsstrahl – Feuert Integrationsstrahl. Fügt Gegnern Schaden zu und heilt Verbündete.
3
abl_jc_sa_mental_continuum
Integrationsstrahl
4
abl_jc_sa_mental_continuum
Integrationsstrahl
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #1

    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
  • [does not expire]
    abl_jc_sa_mental_continuumIntegrationsstrahl
    Feuert Integrationsstrahl. Fügt Gegnern Schaden zu und heilt Verbündete.

    • When effect ticks
    • [target override]

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When channel finished

    Perform the following actions:

    • Dispel all effects
    • When effect ticks

    Perform the following actions:

    • Modify meta stat #79, fixed = 0,03
  • [0s] [not displayed]
    abl_jc_sa_mental_continuumEffect #3

    • On Apply

    Only when the following conditions are met:

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,25*StandardHealth, causing no threat
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 8-man
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [hidden] [5s]
    abl_jc_sa_mental_continuumEffect #4

    • On Apply

    Perform the following actions:

    • Immobilize and prevent rotation