1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. optional_boss
  10. hunters_leap

Jägersprung

forceCharge

Jägersprung

Springt das Ziel an, verursacht geringen Schaden und macht es 1,5 Sekunden lang bewegungsunfähig. Kürzere Abklingzeit und geringere Maximalreichweite.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raiders.optional_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Jägersprung
2
forceCharge
Jägersprung
3
forceCharge
Jägersprung
4
forceCharge
Jägersprung
6
forceCharge
Jägersprung
  • [0s] [not displayed]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    forceChargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [8s]
    forceChargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 6 Sek.
  • [0s] [not displayed]
    forceChargeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.tregg.hunters_leap
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,9
      - Standard Health Percent Min = (float) 0,9
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [1.5s]
    immobilizedGelähmt
    Bewegungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [8s]
    forceChargeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%