1. Abilities
  2. npc
  3. ability
  4. custom
  5. boss
  6. flashpoint
  7. mandalorian_raiders
  8. boss
  9. optional_boss
  10. hunters_leap

Hunter's Leap

forceCharge

Hunter's Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.humanoid.boss.flashpoint.raiders.optional_boss

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Hunter's Leap
2
forceCharge
Hunter's Leap
3
forceCharge
Hunter's Leap
4
forceCharge
Hunter's Leap
6
forceCharge
Hunter's Leap
  • [0s] [not displayed]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to melee distance of TARGET
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1s]
    forceChargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [8s]
    forceChargeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 6s
  • [0s] [not displayed]
    forceChargeEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.boss.flashpoint.ilum.tregg.hunters_leap
    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.9
      - Standard Health Percent Min = (float) 0.9
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [1.5s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [8s]
    forceChargeEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 50%