1. Fähigkeiten
  2. npc
  3. ability
  4. custom
  5. boss
  6. hk47
  7. cryoban_grenade

Karbonitgranate

carbonized

Karbonitgranate

Karbonisiert einen zufälligen Gegner und alle Ziele in der Nähe 6 Sekunden lang, was sie gegen Schaden immun, jedoch angriffs- und bewegungsunfähig macht. Wird bei 60% Gesundheit aktiviert.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonized
Karbonitgranate
2
carbonized
Karbonitgranate
3
carbonizedKarbonisiert – Immun gegen Schaden aber handlungsunfähig.
  • [0s] [not displayed]
    carbonizedEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to center of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.trooper.cryoban_grenade.cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    carbonizedEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    carbonizedKarbonisiert
    Immun gegen Schaden aber handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.cryoban_grenade.target, dependent on calling effect
    • Stun the TARGET
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Mark as neutralized