1. Pouvoirs
  2. npc
  3. ability
  4. custom
  5. boss
  6. hk47
  7. cryoban_grenade

Grenade de carbonite

carbonized

Grenade de carbonite

Gèle un ennemi au hasard par carbonite ainsi que toutes les cibles proches pendant 6 secondes. Les cibles ne peuvent subir aucun dégât, mais sont incapables de se déplacer ou d'attaquer. S'active à 60 % de santé.

Attributs

Conditions

Métadonnées

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
carbonized
Grenade de carbonite
2
carbonized
Grenade de carbonite
3
carbonizedGel par carbonite – Immunité contre les dégâts, mais incapacité d'agir.
  • [0s] [not displayed]
    carbonizedEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) true
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 40m to center of TARGET
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.trooper.cryoban_grenade.cast, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    carbonizedEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    carbonizedGel par carbonite
    Immunité contre les dégâts, mais incapacité d'agir.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.cryoban_grenade.target, dependent on calling effect
    • Stun the TARGET
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(2)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(3)
      - Damage Channel List = Int(1)
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(4)
      - Damage Channel List = Int(1)
    • Mark as neutralized