1. Fähigkeiten
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. pyramid
  8. charge_fire_opp_rnd

Ladungsfeuer

highenergyclip

Ladungsfeuer

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
highenergyclip
Ladungsfeuer
2
highenergyclip
Ladungsfeuer
3
highenergyclip
Ladungsfeuer
4
highenergyclip
Polarisiertes Ladungsfeuer (positiv)
5
highenergyclip
Ladungsfeuer
6
highenergyclip
Polarisiertes Ladungsfeuer (negativ)
  • [0s] [not displayed]
    highenergyclipEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid_charge_fire_current_target applied by CASTER

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    highenergyclipEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.continuous_fire_directional_chargeup_positive, dependent on calling effect
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.continuous_fire_directional_chargeup_negative, dependent on calling effect
  • 3
    • When channel ended

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_positive

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When channel ended

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​polarized_negative

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1s]
    highenergyclipEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.charge_fire_directional_beam_positive, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid_charge_fire_precast
  • 3
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.continuous_fire_impact_positive, dependent on calling effect
    • Add effect #4 to TARGET from CASTER
  • [hidden] [1s]
    highenergyclipPolarisiertes Ladungsfeuer (positiv)

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​pyramid.​charge_fire_opp_rnd_mark_initial_target
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.continuous_fire_impact_positive, dependent on calling effect
  • [hidden] [1s]
    highenergyclipEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.charge_fire_directional_beam_negative, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​operation.​iokath.​boss.​aivelesne.​pyramid_charge_fire_precast
  • 3
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.continuous_fire_impact_negative, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    highenergyclipPolarisiertes Ladungsfeuer (negativ)

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 7.5m

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​aivelesne.​adds.​pyramid.​charge_fire_opp_rnd_mark_initial_target
        AND
        • If difficulty is set to Master Mode
        >

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.pyramid.continuous_fire_impact_negative, dependent on calling effect
  • [hidden] [0s] [not displayed]
    highenergyclipGebrochene Ladung (positiv)

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0s] [not displayed]
    highenergyclipPolarisiertes Ladungsfeuer (negativ)

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,48
      - Standard Health Percent Min = (float) 0,48
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0