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  5. the_arena
  6. round_09
  7. boss_doom_droid
  8. laser_beam

Laserstrahl

shrapround

Laserstrahl

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shrapround
Laserstrahl
2
shrapround
Laserstrahl
3
ambushLaserstrahl – Durch den massiven Einschlag des Laserstrahls niedergeschlagen!
  • [hidden] [3.5s]
    shraproundEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.laser_beam_cast, dependent on calling effect
  • 2
    • When channel ended

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.laser_beam_fire, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s] [not displayed]
    shraproundEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Direction = Forward
      - Sort Type = Closest
      - Radius = 4m
      - Distance = 90m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [2s]
    ambushLaserstrahl
    Durch den massiven Einschlag des Laserstrahls niedergeschlagen!

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.laser_beam_impact, dependent on calling effect
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 15° pitch, 5° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,75
      - Standard Health Percent Min = (float) 0,75
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET