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  8. missile_strike

Raketenangriff

missileblastsalvo

Raketenangriff

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileblastsalvo
Raketenangriff
2
forcearmor
Raketenangriff
3
missileblastsalvo
Raketenangriff
4
heartriggerpatch
Raketenangriff
5
missileblastsalvo
Raketenangriff
6
missileblastsalvo
Raketenangriff
7
missileblastsalvo
Raketenangriff
8
1
stimpack
Raketenangriff
9
missileblastsalvo
Raketenangriff
10
missileblastsalvo
Raketenangriff
11
missileblastsalvo
Raketenangriff
12
hk51blindsideNiedergeschlagen – Vom Raketenangriff niedergeschlagen.
13
hk51blindsideNiedergeschlagen – Vom Raketenangriff niedergeschlagen.
14
hk51blindsideNiedergeschlagen – Vom Raketenangriff niedergeschlagen.
  • [hidden] [0s] [not displayed]
    missileblastsalvoEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    forcearmorEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_enter, dependent on calling effect
    • Immobilize and prevent rotation
    • Add effect #3 to TARGET from CASTER
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_exit, dependent on calling effect
  • [hidden] [0.1s]
    missileblastsalvoEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [12s]
    heartriggerpatchEffect #4

  • [hidden] [3s]
    missileblastsalvoEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [3s]
    missileblastsalvoEffect #6

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 5
    • When effect expires

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [hidden] [3s]
    missileblastsalvoEffect #7

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 66%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #9 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 33%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If hitpoints of CASTER > 33%
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #10 to TARGET from CASTER
  • 5
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_focus
        AND
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • 6
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​exp.​seasons.​01_dailies.​the_arena.​round_09.​boss_doom_droid.​missile_strike_target
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If no previous subeffect B met its conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
    • Add effect #11 to TARGET from CASTER
  • [hidden] [4s]
    stimpackEffect #8

  • [hidden] [4s]
    missileblastsalvoEffect #9

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_warning_small, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_cast_small, dependent on calling effect
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_impact_small, dependent on calling effect
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 4.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #12 to TARGET from CASTER
  • [hidden] [4s]
    missileblastsalvoEffect #10

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_warning_medium, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_cast_medium, dependent on calling effect
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_impact_medium, dependent on calling effect
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 8.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #13 to TARGET from CASTER
  • [hidden] [4s]
    missileblastsalvoEffect #11

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_warning_large, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_cast_large, dependent on calling effect
  • 3
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.exp.seasons.01_dailies.the_arena.round_09.missile_strike_impact_large, dependent on calling effect
  • 4
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 12.5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #14 to TARGET from CASTER
  • [1s]
    hk51blindsideNiedergeschlagen
    Vom Raketenangriff niedergeschlagen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,75, 50° pitch, 5° yaw
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,15
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [2s]
    hk51blindsideNiedergeschlagen
    Vom Raketenangriff niedergeschlagen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,75, 50° pitch, 5° yaw
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,3
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [3s]
    hk51blindsideNiedergeschlagen
    Vom Raketenangriff niedergeschlagen.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1,75, 50° pitch, 5° yaw
    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,45
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET