1. Fähigkeiten
  2. exp
  3. 02
  4. yavin_4
  5. world_boss
  6. random_air_strike

Luftschlag

Luftschlag

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
snipe
Luftschlag
2
snipe
Luftschlag
3
choke
Luftschlag
4
Luftschlag
5
Luftschlag
  • [hidden] [does not expire]
    snipeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 65%
    • Modify stat Verteidigungswert, set to 1.000%
    • Play appearance epp.exp.02.yavin_4.world_boss.missile_strike.search_persistance, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        AND
        • If TARGET is a player
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​debuff.​physics
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​exp.​02.​yavin_4.​world_boss.​energy_beam_targeted
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 3
    • When character receives an effect with tags tag.abl.exp.02.yavin_4.world_boss.energy_beam_targeted

    Perform the following actions:

    • Remove this effect
  • [hidden] [2s]
    snipeEffect #2

  • 1
    • Just before this effect is removed

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 5.5m

    Only when the following conditions are met:

      • If TARGET does not have any effect with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_1

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,35
      - Standard Health Percent Min = (float) 0,35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • 2
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Instantly kill the TARGET
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.02.yavin_4.world_boss.missile_strike.gtaoe_persistance, dependent on calling effect
  • 4
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.exp.02.yavin_4.world_boss.missile_strike.impact, dependent on calling effect
  • [hidden] [10s]
    chokeEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [2s]
    Effect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 3,5, 30° pitch, 5° yaw
    • Stun the TARGET
    • Add effect #5 to TARGET from CASTER
  • [hidden] [5s]
    Effect #5