1. Abilities
  2. exp
  3. 02
  4. yavin_4
  5. world_boss
  6. random_air_strike

Air Strike

Air Strike

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
snipe
Air Strike
2
snipe
Air Strike
3
choke
Air Strike
4
Air Strike
5
Air Strike
  • [hidden] [does not expire]
    snipeEffect #1

    • On Apply

    Perform the following actions:

    • Set movement speed to 65%
    • Modify stat Defense Rating, set to 1,000%
    • Play appearance epp . exp . 02 . yavin_4 . world_boss . missile_strike . search_persistance, dependent on calling effect
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is in combat
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​debuff.​physics
        AND
        • If TARGET does not have 1 or more effects with the tag tag.​abl.​exp.​02.​yavin_4.​world_boss.​energy_beam_targeted
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 12297909113391187294

    Perform the following actions:

    • Remove this effect
  • [hidden] [2s]
    snipeEffect #2

    • Just before this effect is removed
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET does not have any effect with the tag tag.​abl.​operation.​generic.​ability_delay.​ability_1

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.35
      - Standard Health Percent Min = (float) 0.35
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Add effect #4 to TARGET from TARGET, Combat Math Only
    • Just before this effect is removed
    • [target override]

    Perform the following actions:

    • Instantly kill the TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . 02 . yavin_4 . world_boss . missile_strike . gtaoe_persistance, dependent on calling effect
    • When effect ticks the 2th time

    Perform the following actions:

    • Play appearance epp . exp . 02 . yavin_4 . world_boss . missile_strike . impact, dependent on calling effect
  • [hidden] [10s]
    chokeEffect #3

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
  • [hidden] [2s]
    Effect #4

    • On Apply

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 3.5, 30° pitch, 5° yaw
    • Stun the TARGET
    • Add effect #5 to TARGET from TARGET
  • [hidden] [5s]
    Effect #5