Machtbeben
Machtbeben
Eigenschaften
Type: | active |
Activation time: | 3 Sek. channel |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140955938469155098 |
Combat log ID: | 4296341685534720 |
FQN: | abl. |
Star Wars name: | Machtbeben |
In anderen Sprachen: | Force Quake Séisme de Force |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Global ID: 16141058133584673140 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 3. force_ quake_ precast/13/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- <
- If no previous subeffect met its conditions
- If TARGET does not have any effect with the tag tag.abl.flashpoint.corellia.empire.enemy.boss_3.recent_force_quake_target
Perform the following actions:
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) true
Only when the following conditions are met:
- If no previous subeffect met its conditions
Perform the following actions:
- [hidden] [24s]
Effect #2Slot: Buff Duration: 24 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 24 Sek.
- Max Duration = (time) 24 Sek. - Set Ground Target at Target Position
- Set Area Restricted
- Is Area Restricted = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16141061432119551085 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 3. force_ quake_ precast/13/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- InitialOrientation_DisablePitch = (bool) false
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
- InitialOrientation_FacingEntityType = (string) aoeTarget_Target
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsPlayer
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) abilities/jedi_consular/jc_forcequake_targetarea_dynamic
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =MachtbebenMachtbeben
FQN: abl.flashpoint.corellia.empire.enemy.boss.boss_3.force_quake
- Min Tick Count = (int) 21
- Max Tick Count = (int) 21
- Tick Rate = (float) 1
- Min Lifespan = (float) 24
- Max Lifespan = (float) 24
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,8
- Min Distance = (float) 0
- First Tick Delay = (float) 3
- LoopingVfxLocalScale_X = (float) 18
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 18
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Play appearance epp.
flashpoint. corellia. empire. enemy. boss. boss_3. forcequake_indicator
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 16-man
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- InitialPositionOffsetRelative = (bool) false
- OnTickVfxSynchronizeMovementUpdates = (bool) true
- OnTickVfxSynchronizeRotationUpdates = (bool) true
- OnTickVfxSynchronizeScalingUpdates = (bool) true
- LocalRotation_DisablePitch = (bool) false
- InitialPosition_Type = (string) aoePositionOptionType_Entity
- InitialPosition_EntityType = (string) aoeTarget_Target
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeSphere
- Target Conditions = (string) aoeTargetCondition_IsPlayer
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string) abilities/jedi_consular/jc_forcequake_targetarea_dynamic
- LocalRotationType = (string) aoeRotation_None
- OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
- LoopingVfxPlaystyle = (string) aoeVfx_None
- OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
- Effect Number = (int) 0
- Ability Spec =MachtbebenMachtbeben
FQN: abl.flashpoint.corellia.empire.enemy.boss.boss_3.force_quake
- Min Tick Count = (int) 12
- Max Tick Count = (int) 12
- Tick Rate = (float) 2
- Min Lifespan = (float) 23,1
- Max Lifespan = (float) 23,1
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0,8
- Min Distance = (float) 0
- First Tick Delay = (float) 3
- LoopingVfxLocalScale_X = (float) 18
- LoopingVfxLocalScale_Y = (float) 1
- LoopingVfxLocalScale_Z = (float) 18
- OnTickVfxLocalScale_X = (float) 1
- OnTickVfxLocalScale_Y = (float) 1
- OnTickVfxLocalScale_Z = (float) 1 - Play appearance epp.
flashpoint. corellia. empire. enemy. boss. boss_3. forcequake_indicator
- [hidden] [11s]
Effect #3Slot: Buff Duration: 11 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. flashpoint. corellia. empire. enemy. boss_ 3. recent_ force_ quake_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 11 Sek.
- Max Duration = (time) 11 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141060332607923930 FQN: abl. flashpoint. corellia. empire. enemy. boss. boss_ 3. force_ quake_ precast/13/3 - Set Duration