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  8. force_quake_precast

Machtbeben

forcequake

Machtbeben

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcequake
Machtbeben
2
forcequake
Machtbeben
3
forcequake
Machtbeben
  • [0s] [not displayed]
    forcequakeEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • <
        • If no previous subeffect met its conditions
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​flashpoint.​corellia.​empire.​enemy.​boss_3.​recent_force_quake_target
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) true

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [hidden] [24s]
    forcequakeEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - OnTickVfxSynchronizeMovementUpdates = (bool) true
      - OnTickVfxSynchronizeRotationUpdates = (bool) true
      - OnTickVfxSynchronizeScalingUpdates = (bool) true
      - InitialOrientation_DisablePitch = (bool) false
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Target
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string) abilities/jedi_consular/jc_forcequake_targetarea_dynamic
      - LocalRotationType = (string) aoeRotation_None
      - OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - Effect Number = (int) 0
      - Ability Spec =

      Machtbeben

      FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_3.​force_quake

      Machtbeben

      - Min Tick Count = (int) 21
      - Max Tick Count = (int) 21
      - Tick Rate = (float) 1
      - Min Lifespan = (float) 24
      - Max Lifespan = (float) 24
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,8
      - Min Distance = (float) 0
      - First Tick Delay = (float) 3
      - LoopingVfxLocalScale_X = (float) 18
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 18
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.forcequake_indicator
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - OnTickVfxSynchronizeMovementUpdates = (bool) true
      - OnTickVfxSynchronizeRotationUpdates = (bool) true
      - OnTickVfxSynchronizeScalingUpdates = (bool) true
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Target
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeSphere
      - Target Conditions = (string) aoeTargetCondition_IsPlayer
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string)
      - On Tick Vfx = (string) abilities/jedi_consular/jc_forcequake_targetarea_dynamic
      - LocalRotationType = (string) aoeRotation_None
      - OnTickVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_None
      - OnTickVfxPlaystyle = (string) aoeVfx_AttachToAreaEffect
      - Effect Number = (int) 0
      - Ability Spec =

      Machtbeben

      FQN: abl.​flashpoint.​corellia.​empire.​enemy.​boss.​boss_3.​force_quake

      Machtbeben

      - Min Tick Count = (int) 12
      - Max Tick Count = (int) 12
      - Tick Rate = (float) 2
      - Min Lifespan = (float) 23,1
      - Max Lifespan = (float) 23,1
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0,8
      - Min Distance = (float) 0
      - First Tick Delay = (float) 3
      - LoopingVfxLocalScale_X = (float) 18
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 18
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
    • Play appearance epp.flashpoint.corellia.empire.enemy.boss.boss_3.forcequake_indicator
  • [hidden] [11s]
    forcequakeEffect #3