1. Fähigkeiten
  2. sith_warrior
  3. skill
  4. annihilation
  5. mods
  6. tier3
  7. force_lash

Machtbruch

warknight_force_lash_7_0_imp

Machtbruch

Peitscht ein Ziel mit der Macht und fügt ihm <<1>> Energiewaffenschaden und zusätzlichen <<2>> körperlichen Schaden für jeden deiner regelmäßigen Blutungseffekte zu, mit denen das Ziel belegt ist.

Ersetzt "Risswunde".

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.sith_warrior.marauder.annihilation_mods
  • apc.test.cdurel.class_prototypes.war_kni.marauder_annihilation_mods

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
warknight_force_lash_7_0_imp
Machtbruch
2
warknight_force_lash_7_0_imp
Machtbruch
3
3
warknight_force_lash_7_0_imp
Machtbruch
  • [hidden] [0s]
    warknight_force_lash_7_0_impEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.rupture.ranged_mod
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,097
      - Standard Health Percent Min = (float) 0,057
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,77
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    warknight_force_lash_7_0_impEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​sith_warrior.​force_gash_dot applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has at least 3 effects with the tag tag.​abl.​sith_warrior.​deadly_saber_dot applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has at least 2 effects with the tag tag.​abl.​sith_warrior.​deadly_saber_dot applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​sith_warrior.​deadly_saber_dot applied by CASTER

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [0.5s]
    warknight_force_lash_7_0_impEffect #3

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_warrior.rupture.tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,5
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0