1. Fähigkeiten
  2. sith_warrior
  3. skill
  4. rage
  5. force_crush

Machtschmettern

forceCrush

Machtschmettern

Verlangsamt im Verlauf von <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> das Ziel schrittweise von 50% auf 5% Bewegungstempo und verursacht jede Sekunde <<3>> Kinetikschaden. Am Ende wird das Ziel zerschmettert, wodurch es zusätzlich <<2>> Kinetikschaden erleidet.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • apc.sith_warrior.marauder.fury
  • apc.test.cdurel.class_prototypes.war_kni.marauder_fury
  • apc.sith_warrior.juggernaut.rage
  • apc.tutorial.warrior.marauder.fury.5
  • apc.tutorial.warrior.juggernaut.rage.4
  • apc.test.cdurel.class_prototypes.war_kni.juggernaut_rage

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCrush
Machtschmettern
2
movementSlowedVerlangsamt (Macht) – Bewegungstempo reduziert
3
forceCrushMachtschmettern – Regelmäßiger Kinetikschaden.
4
abl_sw_ju_enkindling_agonyKochende Wut – Auslöschen und Rasender Angriff verbrauchen keine Wut.
5
forceCrush
Machtschmettern
  • [0s] [not displayed]
    forceCrushEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_crush.cast_instant
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_crush.crush_tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [3s]
    movementSlowedVerlangsamt (Macht)
    Bewegungstempo reduziert

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_crush.duration_start, dependent on calling effect
    • Set movement speed to 50%
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Set movement speed to 30%
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Set movement speed to 10%
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Set movement speed to 5%
  • [3s]
    forceCrushMachtschmettern
    Regelmäßiger Kinetikschaden.

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_crush.crush_tick, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_crush.duration_end, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,138
      - Standard Health Percent Min = (float) 0,138
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,38
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • When character takes damage from tag tag.abl.sith_warrior.raging_burst
    • When character takes damage from tag tag.abl.sith_warrior.smash

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • [0s] [not displayed]
    forceCrushEffect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.force_crush.duration_end, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,045
      - Standard Health Percent Min = (float) 0,045
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0,45
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,138
      - Standard Health Percent Min = (float) 0,138
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,38
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.aivelesne.energy_burst.energy_burst_negative_impact