Müde
Müde
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16140969003467241187 |
Combat log ID: | 4348624322428928 |
FQN: | abl. |
Star Wars name: | Müde |
In anderen Sprachen: | Tired Fatigue |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
[Tired Tick Manager]Slot: Debuff Duration: passive On death: Effect is removed Tick rate: 3 Sek. Initial stacks: 1 Max stacks: 99 # occurrences: 1 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. battery. player_ tired_ tick_ rate Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Negative, cannot toggle off
- Set Scales with Charges
Global ID: 16141134605647181132 Combat log ID: 4348624322429198 FQN: abl. operation. dxun. boss. hybrid_ horror. battery. player_ tired/9/1 - Set Stack Limit
- 1
- When effect ticks
Only when the following conditions are met:
- <
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier
- If difficulty is not set to Master Mode
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect ticks
Only when the following conditions are met:
- <
- If difficulty is set to Master Mode
- If TARGET has an effect with the tag tag.abl.operation.dxun.boss.hybrid_horror.battery.player_carrier
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When stacks of this effect increase
Perform the following actions:
- Modify meta stat Auslöserhythmus for ability Müde, decrease by 0,03
Müde
FQN: abl.operation.dxun.boss.hybrid_horror.battery.player_tired
- 4
Only when the following conditions are met:
- If difficulty is not set to Master Mode
Perform the following actions:
- Modify meta stat Auslöserhythmus for ability Müde, increase by 0,75
Müde
FQN: abl.operation.dxun.boss.hybrid_horror.battery.player_tired
- 5
- When stacks of this effect decrease
Perform the following actions:
- Modify meta stat Auslöserhythmus for ability Müde, increase by 0,03
Müde
FQN: abl.operation.dxun.boss.hybrid_horror.battery.player_tired
- [does not expire]
Müde
Das Bewegungstempo wird um 1% pro Stapel reduziert, während eine große, schwere Batterie getragen wird.
Dieser Verlust erholt sich allmählich, wenn die große, schwere Batterie nicht mehr getragen wird.Slot: Debuff Duration: passive On death: Effect persists Tick rate: 6 Sek. Initial stacks: 1 Max stacks: 99 # occurrences: 1 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141135705158809361 Combat log ID: 4348624322429184 FQN: abl. operation. dxun. boss. hybrid_ horror. battery. player_ tired/9/2 - Set Area Restricted
- 1
- When effect ticks
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff
- 2
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify stat Rückwärtstempo, set to -1%
- Modify stat Lauftempo, set to -1%
- Modify stat Gehtempo, set to -1%
- [does not expire]
Müde
Das Bewegungstempo wird um 1% pro Stapel reduziert, weil eine große, schwere Batterie getragen wird. Deine Ermüdung nimmt mit jedem Stapel zu.
Diese Reduktion normalisiert sich allmählich, sobald die große, schwere Batterie nicht mehr getragen wird.Slot: Debuff Duration: passive On death: Effect persists Tick rate: 4 Sek. Initial stacks: 1 Max stacks: 100 # occurrences: 1 Tags: tag. abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff Initializers: - Set Area Restricted
- Is Area Restricted = (bool) true - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
- Set type to Negative, cannot toggle off
Conditions: - Can only be called by other effects
Global ID: 16141136804670435750 Combat log ID: 4348624322429188 FQN: abl. operation. dxun. boss. hybrid_ horror. battery. player_ tired/9/3 - Set Area Restricted
- 1
- When effect ticks
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tired_ debuff
- 2
- When stacks of this effect increase
- When stacks of this effect decrease
Perform the following actions:
- Modify stat Rückwärtstempo, set to -1%
- Modify stat Lauftempo, set to -1%
- Modify stat Gehtempo, set to -1%
- 3
- When stacks of this effect increase
Only when the following conditions are met:
- If stacks of this effect = 100
Perform the following actions:
- Instantly kill the TARGET
- 4
- When stacks of this effect decrease
Perform the following actions:
- Modify Charges
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- Tags: tag.abl. operation. dxun. boss. hybrid_ horror. battery. player_ carrier_ tick_ rate
- 5
- When stacks of this effect increase
Perform the following actions:
- Add effect #1 to TARGET from CASTER