1. Fähigkeiten
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  4. raid
  5. darvannis
  6. enemy
  7. trash
  8. city_patrols
  9. plasma_cell

Plasmazelle

plasmaclip

Plasmazelle

Lädt dein Gewehr mit einer Plasma-Energiezelle, die all deinen Gewehrangriffen eine Chance verleiht, zusätzlichen Plasma-Zeitschaden zu verursachen. Es kann immer nur eine Zelle gleichzeitig aktiv sein.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
plasmaclipPlasmazelle – Fernkampfangriffe richten zusätzlichen regelmäßigen Elementarschaden an.
2
burnedBrennt (Physisch) – Regelmäßiger Elementarschaden.
  • [60s]
    plasmaclipPlasmazelle
    Fernkampfangriffe richten zusätzlichen regelmäßigen Elementarschaden an.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.tick
  • 2
    • When character deals damage with result Ok or Crit or Glance (weapon mode Ranged), not more than every 1.5 Sek. (100% chance)

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.end
    • Deactivate ability 16141085011603438878 – not found
  • [6s]
    burnedBrennt (Physisch)
    Regelmäßiger Elementarschaden.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.plasma_cell.plasma_burn
  • 2
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,015
      - Standard Health Percent Min = (float) 0,015
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0