1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. boss
  7. vigilant
  8. grapple

Ranziehen

grapple

Ranziehen

Zieht das feindliche Ziel zum Anwender.

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.flashpoint.czerka.enemy.boss.vigilant

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
grapple
Ranziehen
2
grapple
Ranziehen
3
grapple
Ranziehen
4
grapple
Ranziehen
  • [hidden] [0s] [not displayed]
    grappleEffect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 50m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If CASTER is positioned 8m to 50m to melee distance of TARGET
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s]
    grappleRanziehen

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.flashpoint.czerka.enemy.boss.vigilant.grapple
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 1
      - Spell Type = (int) 1
      - Travel Speed = (float) 2,5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    grappleEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
  • [hidden] [6s]
    grappleEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook grapple