Ranziehen
Ranziehen
Feuert einen Enterhaken ab, der das Ziel zum Kopfgeldjäger zieht und ein hohes Maß an Bedrohung erzeugt. Kann nicht gegen Ziele in Deckung eingesetzt werden.
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadaten
Contained since: | Patch 2.7.0 |
Global ID: | 16141092330200203488 |
Combat log ID: | 3342747276673024 |
FQN: | abl. |
Star Wars name: | Ranziehen |
In anderen Sprachen: | Grapple Grappin |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140991615300782905 FQN: abl. operation. oricon. fortress. boss. gate_ puzzle. npc. gate_ commander. grapple/3/1 - 1
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET does not have one effect from Ranziehen
Ranziehen
Feuert einen Enterhaken ab, der das Ziel zum Kopfgeldjäger zieht und ein hohes Maß an Bedrohung erzeugt. Kann nicht gegen Ziele in Deckung eingesetzt werden.
FQN: abl.operation.oricon.fortress.boss.gate_puzzle.npc.gate_commander.grapple
- If TARGET is a player
- If TARGET is alive
- If TARGET does not have one effect from
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 2
- When effect is applied
Override target to:
- Random Enemy
- Ignore Current = (bool) false
- Ignore NPC = (bool) false
- Ignore PC = (bool) false
- Ignore CC = (bool) false
Only when the following conditions are met:
- <
- If TARGET is a player
- If TARGET is alive
- If previous subeffect did not meet all conditions
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [0s]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16140994913835666944 FQN: abl. operation. oricon. fortress. boss. gate_ puzzle. npc. gate_ commander. grapple/3/2 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. grapple. grapple_cast - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) false
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 4
- Travel Time = (time) 0 Sek.
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [60s]
Effect #3Slot: Debuff Duration: 60 Sek. On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 60 Sek.
- Max Duration = (time) 60 Sek.
Conditions: - Can only be called by other effects
Global ID: 16140993814324037727 FQN: abl. operation. oricon. fortress. boss. gate_ puzzle. npc. gate_ commander. grapple/3/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Ballistic To Caster
- Knockdown = (int) 1
- Height = (float) 0