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  7. pipe_smash

Rohrkracher

concussionmissiles

Rohrkracher

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.fortress.boss.mecha_rancor.mecha_rancor

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionmissiles
Rohrkracher
2
concussionmissiles
Rohrkracher
3
concussionmissiles
Rohrkracher
4
concussionmissiles
Rohrkracher
5
concussionmissiles
Rohrkracher
  • [0s] [not displayed]
    concussionmissilesEffect #1

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned ≤ 20m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.pipe_smash_short
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER is positioned 20,999999m to 40m to melee distance of TARGET

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.mecha_rancor.pipe_smash
  • 3
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [1.2s]
    concussionmissilesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook phase
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    concussionmissilesEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If difficulty is set to Story Mode
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If difficulty is set to Veteran or Master Mode
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [0s] [not displayed]
    concussionmissilesEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at target, never knockdown, momentum = 1, 90° pitch, 0° yaw
  • [hidden] [does not expire]
    concussionmissilesEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions: