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Rückgewinnungssonde

virtualitem_seeker_droid

Rückgewinnungssonde

Ruft eine Rückgewinnungssonde herbei, die einen Umkreis von 5 Metern um die markierte Position untersucht. Jegliche dort vergrabenen Gegenstände, die sie findet, werden automatisch ausgegraben und dir ausgehändigt.

Nach der Suche sendet deine Rückgewinnungssonde automatisch einen Sonarimpuls aus, um mögliche neue Ziele in der Nähe deiner Position zu finden.

Eigenschaften

Conditions

Metadaten

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
virtualitem_seeker_droid
Rückgewinnungssonde
2
virtualitem_seeker_droidRückgewinnungssonde aktiv – Rückgewinnungssonde ist gerade im Einsatz. Wenn sie ihre aktuelle Position durchsucht hat, wird sie an deinem Standort automatisch einen Sonarimpuls aussenden, um mögliche neue Ziele zu finden.
3
virtualitem_seeker_droid
Rückgewinnungssonde
  • [0s] [not displayed]
    virtualitem_seeker_droidEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . excavation . roth . seeker_droid_quest_cast_end, dependent on calling effect
    • Add effect #2 to TARGET from TARGET
  • [15s]
    virtualitem_seeker_droidRückgewinnungssonde aktiv
    Rückgewinnungssonde ist gerade im Einsatz. Wenn sie ihre aktuelle Position durchsucht hat, wird sie an deinem Standort automatisch einen Sonarimpuls aussenden, um mögliche neue Ziele zu finden.

    • When effect is applied

    Perform the following actions:

    • Command Seek Droid
      - Ability Spec = (int) 16141150353960309615
      - Range = (float) 0.5
      - Ability Delay = (float) 13.5
    • Add effect #3 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    virtualitem_seeker_droidEffect #3

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If TARGET has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​darkdirt

    Perform the following actions:

    • Play appearance epp . exp . excavation . seeker_droid_epps . impact_dirt_dark, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​ice
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . exp . excavation . seeker_droid_epps . impact_ice, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​metal
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . exp . excavation . seeker_droid_epps . impact_metal, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​sand
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . exp . excavation . seeker_droid_epps . impact_sand, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​toxicsludge
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . exp . excavation . seeker_droid_epps . impact_toxic_swamp, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​world_design.​seeker_droid.​terrain_type.​water
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Play appearance epp . exp . excavation . seeker_droid_epps . impact_water, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Play appearance epp . exp . excavation . seeker_droid_epps . impact_dirt_brown, dependent on calling effect