1. Fähigkeiten
  2. quest
  3. location
  4. open_worlds
  5. class
  6. act_1
  7. trooper
  8. the_shadow_fist
  9. shadow_fist_bombardment

Schattenfaust-Bombardierung

deathFromAbove

Schattenfaust-Bombardierung

Lässt hochexplosiven Sprengstoff über einem kleinen Gebiet regnen.

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathFromAbove
Schattenfaust-Bombardierung
2
deathFromAbove
TVO-Schadenskontrolle
3
deathFromAbove
Schattenfaust-Bombardierung
4
deathFromAbove
TVO-Schadenskontrolle
  • [hidden] [does not expire]
    deathFromAboveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.knockdown, tag.abl.debuff.silence, tag.abl.debuff.root, tag.abl.debuff.snare, tag.abl.debuff.stun, tag.abl.debuff.sleep
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • 3
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 4
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 5
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 6
    • When effect ticks the 5th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • 7
    • When effect ticks the 6th time

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    deathFromAboveTVO-Schadenskontrolle

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.quest.location.open_worlds.act_1.trooper.the_shadow_fist.shadow_fist_bombardment, dependent on calling effect
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    deathFromAboveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,6
      - Standard Health Percent Min = (float) 0,5
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1,3
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [0s]
    deathFromAboveTVO-Schadenskontrolle

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 3
      - Travel Time = (time) 0 Sek.
    • Play appearance epp.quest.location.open_worlds.act_1.trooper.the_shadow_fist.shadow_fist_bombardment, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [5s]
    deathFromAboveSchattenfaust-Bombardierung

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 0,8, 45° pitch, 0° yaw