1. Fähigkeiten
  2. qtr
  3. 1x2
  4. combat
  5. location
  6. voss
  7. superboss
  8. gormak
  9. reload

Schild aufladen

heavyarmors

Schild aufladen

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.qtr.1x2.creature.boss.vos.superboss_nightmare_pilgrim

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
heavyarmorsSchild aufladen – Waffen aufladen. Wirft Schaden auf Angreifer zurück.
2
heavyarmors
Schild aufladen
  • [does not expire]
    heavyarmorsSchild aufladen
    Waffen aufladen.
    Wirft Schaden auf Angreifer zurück.


  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​debuff.​damage_over_time
    • Immobilize and prevent rotation
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.damage_over_time
  • 2
    • Before NPC with this effect takes damage, delayed by 2 Sek.

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.backlash.proc, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,3
      - Standard Health Percent Min = (float) 0,3
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 3
    • Before NPC with this effect takes damage

    Perform the following actions:

    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 0
      - Amplifier Spec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0,5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 4
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 24
      - Sort Type = Closest
      - Radius = 12m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.qtr.1x2.combat.location.voss.superboss.gormak.concussion.appear, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • 5
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​qtr.​1x2.​combat.​location.​vos.​superboss.​gormak.​phase_controller
  • [0s] [not displayed]
    heavyarmorsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 60° pitch, 0° yaw