Bouclier de recharge
Bouclier de recharge
Attributs
Type: | active |
Activation time: | 15s channel |
Target type: | Self |
AI type: | Buff |
Métadonnées
Contained since: | Mise à jour 1.2.0 |
Global ID: | 16141146271456151104 |
Combat log ID: | 2859138254110720 |
FQN: | abl. |
Star Wars name: | Bouclier de recharge |
Autres langues: | Recharge Shield Schild aufladen |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Bouclier de recharge
Recharge d'armes.
Renvoie les dégâts aux assaillants.Slot: Buff Duration: during channel (15s) On death: Effect is removed # occurrences: 0 Tags: tag. abl. qtr. 1x2. combat. location. vos. superboss. gormak. phase_ controller Global ID: 16141002859217313580 Combat log ID: 2859138254110976 FQN: abl. qtr. 1x2. combat. location. voss. superboss. gormak. reload/2/1 - 1
- When effect is applied
Perform the following actions:
- Dispel all effects from tags tag.abl.debuff.damage_over_time
- Immobilize and prevent rotation
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. damage_ over_ time
- 2
- Before NPC with this effect takes damage, delayed by 2s
Override target to:
- Trigger Caster
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
sith_inquisitor. , dependent on calling effectbacklash. proc - Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 3
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,3
- Standard Health Percent Min = (float) 0,3
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 3
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0,5
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0
- 4
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 24
- Sort Type = Closest
- Radius = 12m
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. combat. location. voss. superboss. gormak. concussion. appear - Add effect #2 to TARGET from CASTER
- 5
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Dispel all effects from tags tag.abl.qtr.1x2.combat.location.vos.superboss.gormak.phase_controller
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. debuff. physics Conditions: - Can only be called by other effects
Global ID: 16140999560682414645 FQN: abl. qtr. 1x2. combat. location. voss. superboss. gormak. reload/2/2 - 1
- When effect is applied
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2,2, 60° pitch, 0° yaw