1. Fähigkeiten
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. intro
  7. bnk_piercing_laser

Schussdurchbruch

flankingshot

Schussdurchbruch

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.event.bounty_hunting.bounties.droid_bounty
  • class.npc.exp.macrobinoculars.roth.bnk1_prototype

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flankingshot
Schussdurchbruch
2
flankingshot
Schussdurchbruch
3
flankingshot
Schussdurchbruch
4
thrownGeworfen – Am Boden und handlungsunfähig.
  • [hidden] [does not expire]
    flankingshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.intro.bnk_targeting_eyes, dependent on calling effect
  • 3
    • When channel ended

    Perform the following actions:

    • Delay next ability by 1.5 Sek. (GCD)
  • 4
    • When channel ended

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0.4s]
    flankingshotEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.macrobinoculars.roth.multi.intro.bnk_laser_charge_blast, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Direction = Target
      - Sort Type = Closest
      - Radius = 1.5m
      - Distance = 26m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    flankingshotEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,55
      - Standard Health Percent Min = (float) 0,53
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.exp.macrobinoculars.roth.multi.intro.bnk_laser_charge_hit, dependent on calling effect
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [1.5s]
    thrownGeworfen
    Am Boden und handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1,5, 65° pitch, 0° yaw
    • Stun the TARGET