1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. multi
  6. intro
  7. bnk_piercing_laser

Breaching Blast

flankingshot

Breaching Blast

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140908224526385983
  • Class 16140906946074654312

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
flankingshot
Breaching Blast
2
flankingshot
Breaching Blast
3
flankingshot
Breaching Blast
4
thrownThrown – Prone and unable to act.
  • [hidden] [does not expire]
    flankingshotEffect #1

    • On Apply

    Perform the following actions:

    • Immobilize but allow rotation
    • When effect ticks the 1th time
    • [target override]

    Perform the following actions:

    • Play appearance epp . exp . macrobinoculars . roth . multi . intro . bnk_targeting_eyes, dependent on calling effect
    • When channel ended

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 1.5s
    • When channel ended
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0.4s]
    flankingshotEffect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . macrobinoculars . roth . multi . intro . bnk_laser_charge_blast, dependent on calling effect
    • When effect expires
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    flankingshotEffect #3

    • On Apply

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.55
      - Standard Health Percent Min = (float) 0.53
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • Play appearance epp . exp . macrobinoculars . roth . multi . intro . bnk_laser_charge_hit, dependent on calling effect
    • Add effect #4 to TARGET from TARGET, Combat Math Only
  • [1.5s]
    thrownThrown
    Prone and unable to act.

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw
    • Stun the TARGET