1. Fähigkeiten
  2. qtr
  3. flashpoint
  4. czerka
  5. enemy
  6. boss
  7. rasmus
  8. weakening_blast

Schwächungsschuss

defensivecommand

Schwächungsschuss

Eigenschaften

Conditions

Metadaten

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
defensivecommand
Schwächungsschuss
2
10
damagevulnerabilitySchwächungsschuss – Durch Gifteffekte erlittener Schaden erhöht.
  • [0s] [not displayed]
    defensivecommandEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) true
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.agent.weakening_blast.cast_instant, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,0035
      - Standard Health Percent Min = (float) 0,0035
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Ranged
    • Add effect #2 to TARGET from CASTER, Combat Math Only
  • [15s]
    damagevulnerabilitySchwächungsschuss
    Durch Gifteffekte erlittener Schaden erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When character takes damage from tag tag.abl.debuff.poison

    Perform the following actions:

    • Modify Charges
      - Tag = (string)
      - Ability Spec = 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0