1. Fähigkeiten
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. droid_general
  7. droid_general
  8. heavy_slash

Schwerer Hieb

crushingblow

Schwerer Hieb

Eigenschaften

Conditions

Metadaten

Users

Used by
  • class.npc.operation.oricon.fortress.boss.droid_general.droid_general

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
crushingblow
Schwerer Hieb
2
bloomingshotBlutend (Physisch) – Regelmäßiger körperlicher Schaden.
4
crushingblow
Schwerer Hieb
5
75
crushingdarknessKorrumpierungsnaniten – Erlittener Schaden durch direkte Angriffe von Korrumpierer Null erhöht.
  • [hidden] [does not expire]
    crushingblowEffect #1

  • 1
    • When effect ticks the 1st time
    • When effect ticks the 2nd time
    • When effect ticks the 3rd time

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1225
      - Standard Health Percent Min = (float) 0,1225
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
  • 2
    • When effect ticks the 3rd time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When channel finished

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [6s]
    bloomingshotBlutend (Physisch)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks
    • When effect is refreshed
    • When effect is applied

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1225
      - Standard Health Percent Min = (float) 0,1225
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.melee.heavy_slash.target, dependent on calling effect
  • [1.5s]
    stunnedBetäubt
    Handlungsunfähig.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.droid_general.melee.heavy_slash.target_stun, dependent on calling effect
    • Stun the TARGET
  • [hidden] [0s] [not displayed]
    crushingblowEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 15° pitch, 1° yaw
  • [20s]
    crushingdarknessKorrumpierungsnaniten
    Erlittener Schaden durch direkte Angriffe von Korrumpierer Null erhöht.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.qtr.1x4.raid.asation.boss.kephess.degenerative_nanites.debuff
  • 2
    • When stacks of this effect increase
    • When effect is applied

    Perform the following actions:

  • 3
    • When character takes damage that does not get redirected, not more than every 5 Sek. from tag tag.abl.operation.oricon.fortress.droid_general.direct_attack, delayed by 1 Sek.

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER