1. Fähigkeiten
  2. alliance
  3. satele_ship
  4. emperor_encounter
  5. vitiate
  6. spiteful_horde

Tückische Horde

uti_imp_rep_power_raid_buff

Tückische Horde

Eigenschaften

Conditions

Metadaten

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
uti_imp_rep_power_raid_buffTückische Horde – Beschwört feindliche Einheiten.
2
abl_jc_sa_wandering_mendSpaltung der Macht – Vitiates Präsenz ist zerstreut und kann erst Schaden nehmen, wenn sie wieder geeint ist.
3
uti_imp_rep_power_raid_buff
Tückische Horde
4
uti_imp_rep_power_raid_buff
Tückische Horde
5
knockdownExplosivkraft – Handlungsunfähig.
6
uti_imp_rep_power_raid_buff
Tückische Horde
7
uti_imp_rep_power_raid_buff
Tückische Horde
8
uti_imp_rep_power_raid_buff
Tückische Horde
9
uti_imp_rep_power_raid_buff
Tückische Horde
10
uti_imp_rep_power_raid_buff
Tückische Horde
11
uti_imp_rep_power_raid_buff
Tückische Horde
  • [does not expire]
    uti_imp_rep_power_raid_buffTückische Horde
    Beschwört feindliche Einheiten.

    • When effect ticks the 3th time
    • When effect ticks the 1th time
    • When effect ticks the 5th time
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #9 to TARGET from PRIMARY TARGET
    • When effect ticks
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #10 to TARGET from PRIMARY TARGET
    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect is applied
    • When effect ticks the 6th time
    • When effect ticks the 10th time
    • When effect ticks the 8th time
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #10 to TARGET from PRIMARY TARGET
    • Add effect #11 to TARGET from PRIMARY TARGET
    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • Mark as neutralized
    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
    • When effect is applied
    • When effect ticks the 3th time
    • When effect ticks the 6th time
    • When effect ticks the 9th time
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is a player

    Perform the following actions:

    • Add effect #11 to TARGET from PRIMARY TARGET
    • When effect ticks
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • Add effect #11 to TARGET from PRIMARY TARGET
    • When effect ticks
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 16-man SM
        >

    Perform the following actions:

    • Add effect #10 to TARGET from PRIMARY TARGET
    • When effect ticks
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When effect is applied
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 4, 10° pitch, 0° yaw
    • On Apply

    Perform the following actions:

    • Play appearance epp . alliance . satele_ship . emperor_encounter . vitiate . dispense_horde . initialize_aoe_pulse, dependent on calling effect
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If PRIMARY TARGET is alive
        AND
        • If PRIMARY TARGET does not have any effect with the tag 2869606345833220818
        AND
        >

    Perform the following actions:

    • Add effect #7 to TARGET from PRIMARY TARGET
  • [hidden] [does not expire]
    abl_jc_sa_wandering_mendSpaltung der Macht
    Vitiates Präsenz ist zerstreut und kann erst Schaden nehmen, wenn sie wieder geeint ist.

    • When effect is applied

    Perform the following actions:

    • Modify Charges
      - Ability Spec = (int) 0
      - Amount Max = (float) -1
      - Amount Min = (float) -1
      - Amount Percent = (float) 0
    • When stacks of this effect increase

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • When stacks of this effect increase
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #8 to TARGET from PRIMARY TARGET
  • [hidden] [3s]
    uti_imp_rep_power_raid_buffEffect #3

    • On Apply

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 0,45, 80° pitch, 180° yaw
    • Stun the TARGET
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.56
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • Is Target Caster
          - Negated = (bool) true
        AND
        • If TARGET is a friend of CASTER
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, eventually knockdown, momentum = 0,45, 80° pitch, 180° yaw
    • Stun the TARGET
    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is not a player
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
  • [hidden] [0s] [not displayed]
    uti_imp_rep_power_raid_buffEffect #4

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -99.9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
  • [3s]
    knockdownExplosivkraft
    Handlungsunfähig.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [0s] [not displayed]
    uti_imp_rep_power_raid_buffEffect #6

    • On Apply

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 100000
      - Amount Min = (float) 100000
      - Amount Percent = (float) -99.9
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 10 Sek.
  • [hidden] [8s]
    uti_imp_rep_power_raid_buffEffect #7

    • On Apply

    Perform the following actions:

    • Modify meta stat #65, fixed = 5
    • Custom
      - Param 2 = (string)
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 0
  • [hidden] [8s]
    uti_imp_rep_power_raid_buffEffect #8

    • On Apply

    Perform the following actions:

    • Custom
      - Param 2 = (string)
      - Param 3 = (string)
      - Param 4 = (string)
      - Param 5 = (string)
      - Param 6 = (string)
      - Param 7 = (string)
      - Param 8 = (string)
      - Param 9 = (string)
      - Param 1 = (int) 0
  • [hidden] [1s]
    uti_imp_rep_power_raid_buffEffect #9

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Spawn_Will_of_Vitiate
      - Object Self = (int) 1
    • Execute Hydra Hook
      - Event Name = (string) Spawn_Vitiate_Swarm
      - Object Self = (int) 1
  • [hidden] [1s]
    uti_imp_rep_power_raid_buffEffect #10

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Spawn_Vitiate_Swarm
      - Object Self = (int) 1
  • [hidden] [1s]
    uti_imp_rep_power_raid_buffEffect #11

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Spawn_Vitiate_Strong
      - Object Self = (int) 1