1. Fähigkeiten
  2. npc
  3. ability
  4. pistol
  5. vital_shot

Vitalschuss

bloomingshot

Vitalschuss

Feuert einen Schuss ab, der beim Ziel eine Blutung auslöst und <<2[$d Sekunden/$d Sekunde/$d Sekunden]>> lang <<1>> körperlichen Schaden verursacht.

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
bloomingshot
Vitalschuss
2
bloomingshotBlutend (Tech) – Regelmäßiger körperlicher Schaden.
  • [hidden] [0s]
    bloomingshotEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.headshot_dual
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 2
      - Spell Type = (int) 1
      - Travel Speed = (float) 5
      - Travel Time = (time) 0 Sek.
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If the Tech spell hit

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [15s]
    bloomingshotBlutend (Tech)
    Regelmäßiger körperlicher Schaden.

  • 1
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.smuggler.wounding_shot_bleed
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,05
      - Standard Health Percent Min = (float) 0,05
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0