1. Fähigkeiten
  2. flashpoint
  3. voss
  4. corrupted_vorantikus
  5. hibernate

Winterschlaf

obfuscate

Winterschlaf

Eigenschaften

Conditions

Metadaten

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
obfuscate
Winterschlaf
2
obfuscate
Winterschlaf
3
nightmareWinterschlaf – Kann sich nicht bewegen und keine Aktionen ausführen. Reduziert gesamten erlittenen Schaden um 25 %.
4
obfuscateSegen-des-Träumers-Verteiler – Erhöht Schaden und Heilung des Spielers um 25 %.
5
severtendonErwachter Fluch – Du bist verflucht. Deine Bewegungen sind verlangsamt, aber wenn du dich dem schlafenden Korrumpierten Vorantikus näherst, hat er keinen erholsamen Schlaf mehr und hört auf, sich zu regenerieren.
6
healingErschöpfte Regeneration – Heilt den Korrumpierten Vorantikus bei jedem Tick, sofern er nicht durch "Weckender Fluch" gestört wird.
7
obfuscate
Winterschlaf
8
rejuvinateSegen des Träumers – Der Segen des Träumers erhöht deinen Schaden und deine Heilung!
  • [hidden] [10.5s]
    obfuscateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 2
      - Height = (float) 0
    • Stun the TARGET
  • [0s] [not displayed]
    obfuscateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​target_06
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [10s]
    nightmareWinterschlaf
    Kann sich nicht bewegen und keine Aktionen ausführen. Reduziert gesamten erlittenen Schaden um 25 %.

  • 1
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect ticks the 8th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 5
    • When effect ticks the 10th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 6
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 7
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 8
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 9
    • When effect ticks the 7th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 10
    • When effect ticks the 9th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • [hidden] [10s]
    obfuscateSegen-des-Träumers-Verteiler
    Erhöht Schaden und Heilung des Spielers um 25 %.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.dreamers_blessing.dreamers_blessing_beam, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.dreamers_blessing.dreamers_blessing_aoe, dependent on calling effect
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [10s]
    severtendonErwachter Fluch
    Du bist verflucht. Deine Bewegungen sind verlangsamt, aber wenn du dich dem schlafenden Korrumpierten Vorantikus näherst, hat er keinen erholsamen Schlaf mehr und hört auf, sich zu regenerieren.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.waking_curse_beam, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.waking_curse_aoe, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 80%
    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.initial_application_debuff, dependent on calling effect
  • 4
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 15° pitch, 0° yaw
  • 5
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.on_tick_debuff, dependent on calling effect
  • 7
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​generic.​target_01
  • [10s]
    healingErschöpfte Regeneration
    Heilt den Korrumpierten Vorantikus bei jedem Tick, sofern er nicht durch "Weckender Fluch" gestört wird.

  • 1
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,25*StandardHealth, causing no threat
    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.dreamers_blessing.blessing_buff_tick, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.heal_dispelled, dependent on calling effect
  • [0s] [not displayed]
    obfuscateEffect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 80m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0.5s]
    rejuvinateSegen des Träumers
    Der Segen des Träumers erhöht deinen Schaden und deine Heilung!

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

  • [hidden] [1s]
    obfuscateEffect #9