1. Pouvoirs
  2. flashpoint
  3. voss
  4. corrupted_vorantikus
  5. hibernate

Hibernation

obfuscate

Hibernation

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
obfuscate
Hibernation
2
obfuscate
Hibernation
3
nightmareHibernation – Impossible de bouger ou d'effectuer des actions. Réduction de 25 % de tous les dégâts subis.
4
obfuscateDistributeur de la bénédiction du rêveur – Augmente vos dégâts et vos soins de 25 %.
5
severtendonMalédiction éveillée – Vous êtes maudit ! Vos mouvements sont ralentis, mais si vous vous approchez du vorantikus corrompu endormi, vous perturberez son sommeil, et il ne sera plus en mesure de se soigner.
6
healingRégénération épuisée – Soigne le vorantikus corrompu chaque fois que la capacité est déclenchée, à moins d'être brusquement interrompue par la malédiction du réveil.
7
obfuscate
Hibernation
8
rejuvinateBénédiction du rêveur – La bénédiction du rêveur augmente les dégâts que vous infligez et les soins que vous apportez !
  • [hidden] [10.5s]
    obfuscateEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect is applied

    Perform the following actions:

    • Ballistic To Caster
      - Knockdown = (int) 2
      - Height = (float) 0
    • Stun the TARGET
  • [0s] [not displayed]
    obfuscateEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to 8-man VM

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 4
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET does not have any effect with the tag tag.​abl.​generic.​target_06
        AND
        • If difficulty is set to 8-man VM
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [10s]
    nightmareHibernation
    Impossible de bouger ou d'effectuer des actions. Réduction de 25 % de tous les dégâts subis.

  • 1
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 3
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 4
    • When effect ticks the 8th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 5
    • When effect ticks the 10th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.hibernate_pulse, dependent on calling effect
    • Add effect #7 to TARGET from CASTER
  • 6
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 7
    • When effect ticks the 3rd time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 8
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 9
    • When effect ticks the 7th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • 10
    • When effect ticks the 9th time

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.hibernate.buildup, dependent on calling effect
  • [hidden] [10s]
    obfuscateDistributeur de la bénédiction du rêveur
    Augmente vos dégâts et vos soins de 25 %.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.dreamers_blessing.dreamers_blessing_beam, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.dreamers_blessing.dreamers_blessing_aoe, dependent on calling effect
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [10s]
    severtendonMalédiction éveillée
    Vous êtes maudit ! Vos mouvements sont ralentis, mais si vous vous approchez du vorantikus corrompu endormi, vous perturberez son sommeil, et il ne sera plus en mesure de se soigner.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.waking_curse_beam, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.waking_curse_aoe, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Set movement speed to 80%
    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.initial_application_debuff, dependent on calling effect
  • 4
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 15° pitch, 0° yaw
  • 5
    • When effect ticks

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.on_tick_debuff, dependent on calling effect
  • 7
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​generic.​target_01
  • [10s]
    healingRégénération épuisée
    Soigne le vorantikus corrompu chaque fois que la capacité est déclenchée, à moins d'être brusquement interrompue par la malédiction du réveil.

  • 1
    • When effect ticks

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + 0,25*StandardHealth, causing no threat
    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.dreamers_blessing.blessing_buff_tick, dependent on calling effect
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.flashpoint.voss.corrupted_vorantikus.waking_curse.heal_dispelled, dependent on calling effect
  • [0s] [not displayed]
    obfuscateEffect #7

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 80m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0,1
      - Standard Health Percent Min = (float) 0,1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [0.5s]
    rejuvinateBénédiction du rêveur
    La bénédiction du rêveur augmente les dégâts que vous infligez et les soins que vous apportez !

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 6m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

  • [hidden] [1s]
    obfuscateEffect #9